November 27, 2007

CD Players

Written by theY4Kman at 4:52 pm under Reminisce

It seems only yesterday that CD players were the device to have, and “mp3″ was just a typo of “MP5″. Pause and glance around a bit and you’ll find cell phones, iPods, laptops, tablets that all play music. We’ve come a long way since 8-tracks, but it hasn’t been a picnic. So before we get lost in the new wave of music players (I’m hoping the standard will be Vorbis), I’m gonna stop and remember a bit of the [shitty] past.

It’s Monday morning and I’m testing out my brand new Sony Walkman CD player, complete with “The Wall”, by Pink Floyd. I strut onto the bus, feeling so cool as I deftly handle the hot, new gadget. Sitting down amongst the ever-so-faint “ooohs” and “aaahs”, I switch it on, fix crap headphones on my head, and while away the trip to school to Comfortably Numb.

*BUMP* *SKIP*

Fuck.

November 17, 2007

Project Origin Trailer

Written by theY4Kman at 12:29 pm under Project Origin, Video, PC, 360, Review, PS3 and Games

I found, through StumbleUpon, this gameplay trailer for Project Origin, the sequel of F.E.A.R. and wanted to share it with you! It runs for eighteen minutes and demos the beginning of the game, I presume. The graphics look splendid, accenting the naturalism throughout the game. One’s ability to interact with many of the world’s objects creates a sense of control, which is the basis for great replay value (Well, that and lots of gore). Did I mention it has lots of gore?

Project Origin is being developed by Warner Brothers Interactive Entertainment. It’s still the same people who worked on the original. WBIE purchased Monolith Productions and are now flaunting that they will be releasing the next F.E.A.R. The reason the game has been titled “Project Origin” is because Vivendi, the publisher of the original F.E.A.R., has a trademark on “F.E.A.R.”

If you liked the video…don’t get too excited. The game doesn’t have a set release date, but it will come out in 2008.

November 9, 2007

Call of Duty 4

Written by theY4Kman at 11:57 pm under PS3, CoD4, Review and Games
CoD4 Logo

I got Call of Duty 4 (CoD4) the day it came out, and when I started playing it, I was amazed at how realistic it looked and felt. I have a PS3, so I was a bit disappointed that there weren’t any Sixaxis features for it.

They introduced me (’Soap’ MacTavish) to the controls of the game at a range on a USMC base. Picking up a clearly marked carbine from the table, I was instructed to look down the range. After being taught the basics of CoD4 aiming (I could generalize it as all CoD games…Yes, even CoD2 *gasp*), I got a secondary firearm — An M9 Beretta. So I shot some targets, yada yada yada, shanked a watermelon, yada yada…

Next I proceeded to some warehouse/hangar thing where a group of SAS were standing, ridiculing my name :(

When I heard them bashing ‘Soap’, I had an urge to find out if I could hurt my own team, so I tried…I expected it, but you can’t hurt a teammate when you have your crosshairs on them. Well, since I’m a crafty, person, I moved the crosshairs to the right of the soldier’s body and jabbed him with my blade. I killed the bastard, but was reprimanded with a blurred screen and the message “Friendly fire will not be tolerated!”

With my glory and triumph pounded by the scolding, I trudged to a training facility some 10 feet away — something like the MOUT Shoothouse from the America’s Army training. I fast roped down, shot the plywood targets, ran down the stairs, hit another plywood mark, threw a flashbang, ran in, shot a couple more boards with faces, ran into another room, did the same, threw another flashbang, and killed the last wooden enemies. Once done — In record speed! — I sprinted out.

Thus marked the end of the basics. The bunch of joking bastards who had picked fun at my name brought me on a chopper to a mission on some freight ship. It was really just another ploy to teach me about the game a bit more. Some three quarters into the level, I discovered a Desert Eagle, which made everything okay. It’s just too bad that I ended up only accomplishing complete inaccuracy with it…I did hit close to a terrorist’s head, so I’m gonna go ahead and give myself that one :D

The game traverses through different acts and missions, in which one plays two different characters: ‘Soap’ MacTavish and Sgt Paul Jackson. I won’t get into the specifics of it, so as not to ruin the game for you, but I’ll tell you the quality of the game.

All the animations are very fluid and lifelike. To add to the realism, there are no cutscenes whatsoever! Everything is real-time, so one can feel very involved in its virtual reality. In one [real-time] scene, a Cobra Copter gets hit with an RPG. You watch this from a seated position in the back of another cargo chopper. The Cobra spins wildly around, but the animations run smoothly…Not choppy at all. It’s so wonderfully put together that I rarely can sound any complaint. Well, maybe two.

The storyline is short as fuck and the online play shitting out on me. Even if the online play worked, I’d be hard pressed to find another PS3 user playing CoD4 online at the exact time. Usually, it takes 30 minutes to find a server. The game has only been out for a few days, though…I can’t really complain about it not having enough people.

The single player missions have great replay value. There are always new routes to travel…You don’t have to go into that house, and you don’t have to use C4 to destroy the tank. You could potentially run from car to car, or use an RPG to eliminate the tank.

There are also many, many little things that add to the realism of the game. For instance, if you shoot someone in the leg, chances are they’ll live through it, but won’t be able to use that leg. With that in mind, the developers entered that into the game. When you hit an enemy’s leg, he’ll fall down, discarding his rifle for a pistol. He’ll start shooting you…Which is quite a nuisance, because those prone on the floor don’t contrast much to dead bodies. It becomes a search, further challenging you.

Another great thing is the knife animations. Instead of linear jabbing or slicing, CoD4 includes many different ways to shank someone. Depending on the enemy’s stance, your stance, and distance from the enemy, it will do one of these options: Slice like a madman (Like a with a machete), extend the arm straight into the enemy’s body, pounce forward and stab the enemy (Like a bayonet — This usually happens when you’re behind them, but can potentially occur in any position), slit their neck, et cetera…

Other than the two issues I stated, the game is absolutely, mind-bogglingly awe inspiring in the animation, gameplay, and visual categories. I’d recommend it to anyone, but especially to those on the 360, because the little time I did play online was a jolly romp. With more 360 owners, there’s bound to be more online players.

It is time to retire the keyboard for some, oh, I don’t know, donuts. They’re better than you.
theY4Kman, out.

P.S. This post totally wasn’t advertising to get the game and play online with me…
P.P.S. Buy CoD4 on the PS3 and play online. Now!

Update: As I expected, there are many, many more players online. It now takes two seconds to find a game. There are still some times when no one is on, or it takes 10 minutes to join a game…But for the most part I’d say it’s a huge improvement.

November 7, 2007

Team Fortress 2

Written by theY4Kman at 4:05 pm under Review and TF2

Lately, I’ve been playing Team Fortress 2 as if it were full of sexy women. There’s many great things about it, but they land into 3 main categories: Visual elements, Gameplay elements, and Team elements.

The initial burst of excitement that came when I first got the beta of the game was the visual aspect of it. It looked very comical, making it feel less realistic. Some would argue that being realistic boosts the interest for the game, but this is the opposite. Because it doesn’t adhere to the rules of realism, it can focus more on the gameplay, which brings me to the next point.

The point of the game is to win, as is the point in most games. To win in TF2, though, you either have to control all points or capture the flag a set amount of times. There are many mutations of these elements on each map, but the simplicity of the objectives makes the game easy to play for any newcomer, but can be complex enough for a veteran (Oh, there will be…)

None of the default maps handed out with the server are geared towards any one side, so it’s up to the players on each team to make the difference. The catch is that in order to be constantly successfully, you need to be just as diverse in class selection. A heavy can take out many players, but is pretty much as useless as a pyro in water without a medic. But medics are worth nothing without another player there to heal and offer defense. A demoman needs another player with a long range weapon, because he’d bit shit out of luck with an enemy sniper. You get the point…

Anyways, all that just proves that teamwork is a critical part of succeeding. I’m a very teamwork-oriented person (Especially in the sack. Rawr!), which is just another way of saying I suck ass. Despite that, this game allows me to excel and actually help the other players by just being the background guy who thinks ahead. I tend to pick the engineer class and build up at the points next in line to be attacked. (Check out my stats here)

In order to conclude this piece of crap article, I’ll say that TF2 is perfect for the thinking group of gamers, but still allows for the lone wolves. Thanks for reading; see you next time!

November 2, 2007

Gaminiscing

Written by theY4Kman at 10:30 pm under Games and Rant

I’m back for a joyful visit from the decommissioned crazy train. They brought it back for a while so I could reminisce…Of course it cost me a pretty penny. That penny was shiny enough to dig a $789.99 (plus tax, where applicable) hole in my wallet.

I digress, I digress. Let us move to the real subject.

When you think of video games, what do you think? Do you think of the Nintendo Entertainment System? Commodore? SNES? N64? PS1? Gameboy? Or do you think more of the software? Tekken? Resident Evil (Which I may say sucks my balls. Controls are stupid as fuck. I bought the 4th one and it’s rotting in the trash)? Super Mario? 1942? Duck Hunt?

Well, I grew up with the NES; I played 1942, Duck Hunt, Tetris, the biggies. That was until my dad went out and bought us a top of the line Sony VAIO, with a whole 233MHz of computing power! Then there was Doom and Duke Nukem and Half-Life to play with. Come to think of it, I never did get to play Half-Life 1…I got to some training level when playing on the VAIO (Mind you, I was 7, I think), and couldn’t get past it. I bought it just recently to find out they wanted me to turn my flashlight on.

Anyways, I just wanted to bring up the origin of gaming to show you really how far it’s come. Imagine the 8-bit NES…It was so great when I was a kid, even when some higher technology was out. It represented infinite fun, endless gameplay, and the highest quality entertainment.

Now I play a lot of these 3D games today (Mostly Source Mods) and I’m disappointed at how horribly uncreative games have gotten. I mean, sure, there’s a few exceptions to this (To name one: Portal), but most games are linear shoot ‘em ups. Team Fortress 2, a great game, yes, but despite the comic look and the humorous antics, it’s just another game of shoot the enemy.

Narbacular Drop was a good idea. Some unconventional gameplay that made you think. There aren’t too many games these days that do that.

The teamwork in modern multiplayers has diminished to the point where it’s perfectly fine for most people to never talk or interact with another player at all. I know that you can’t make a game that forces people to help each other out continuously, but a little effort please!

Battlefield 2; now that’s a great game. Yeah, the menu sucked shit, and EA needs an assload of updates to fix that (But who’d download those half gigabyte monster .exe’s?). However, it was very easy to fall into the chain of command and actually work together. There’s many times where the commander, the squad leaders, and all the squad members were communicating so much that we knew where every enemy ever seen was.

Get me a game like that. I’d happily shovel out another $789.99 (plus tax, where applicable) for a game that made me as happy as the crazy train.

It’s a good game you see, mmkay?

Written by theY4Kman at 10:28 pm under Games and Rant

There are a few things that I’d love to see in games, but I’ve yet to see perfected. I don’t think they’re very hard tasks to accomplish, but I’m a regular Joe-idiot.

  • Squad based gameplay

    Yes, BF2 had a great run with this, but it didn’t really perfect it. Without enough squad-only commands, you were forced to wait for a commander who knew what he was doing tactics-wise and knew how to use the commander tools.

  • Player customization

    I here this is coming in Insurgency Beta 2, which I’m definitely gonna download to see if it’s as great as it looks. Anyways, I’ve seen but a few games with this in it, and their names escape me, so they must have really sucked. I like to be able to change what I look like; to make my character very personal…And not just my arsenal of weapons. A game that doesn’t let you do that sucks in the first place (*COUGH* Insurgency *COUGH*)

    I remembered a few of those games. There’s Halo that lets you do something like this…I’ll try to find some more in my memory.

  • Overview map

    Well, after I wrote that title, I realized that BF2 really perfected this one. My box can’t handle BF2, though, so get cracking, HL2 mods! Yeah, you, Insurgency! I HAD HIGH HOPES! HIGH FUCKING HOPES!

Edit (02/10/08): I lied. I still haven’t downloaded Insurgency Beta 2, or whatever the version is up to now. I’ve been way too preoccupied with coding and Team Fortress 2. More with TF2, though :P

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